Computer Automated Virtual Environments (CAVE) are nothing new. These stark, white-walled rooms with projectors throwing images on to each wall and the ceiling have been around, finding space in numerous studios the world over. JLR actually opened its own Virtual Reality Center at its new facility in Gaydon, UK back in 2008, and Ford as well as other automakers have adopted the process.
The proliferation of these spaces has only increased in popularity as designers and engineers attempt to streamline the production process.
The 3D CAVE has changed the way cars are designed and refined. Rather than building multiple real-world vehicle prototypes – a time-consuming and resource-intensive process – designers and engineers use the 3D CAVE test and refine thousands of details of new car designs from the size and position of a cup-holder to rear-window visibility.
“We can now conjure up a car in the digital world, and then actually get in and experience it,” said Michael Wolf, virtual reality supervisor, Ford of Europe. “We still rely on the know-how and imagination of our prototype engineers to bring designs accurately to life, but now they have at their disposal a much more sophisticated tool to do so.”
Engineers using the 3D CAVE in Cologne, Germany, sit in a dummy car interior as vehicle 3D simulations are projected onto the ceiling and three surrounding walls. Wearing special polarizing glasses and monitored by a motion-detecting infra-red system, they interact with the virtual vehicle by, for example, determining the reach to rear view mirrors or to place bottles into door pockets.
The CAVE uses an animated external environment with pedestrians and cyclists to help engineers assess visibility of the outside world from inside the car. It also enables engineers to access and compare at the push of a button multiple designs – including vehicle interiors produced by other manufacturers. Ford’s CAVE in Cologne is supported by an identical set-up at its Dearborn studio in Michigan, and further single-wall facilities make it much easier to move prototypes around the world.
Ford is investigating incorporating controls that operate the in-car entertainment system, open and close windows, and provide advanced driving simulations. Real-time global illumination scenarios could allow engineers to analyze how interior lighting and reflections change through the course of the day and according to changing weather conditions.
“The CAVE makes it so much quicker and easier to analyze designs,” said Wolf. “For example, to manufacture three different front pillar design examples and fit them to a prototype vehicle could take 10 days. The same project could be completed in just one or two days using our virtual reality simulator – and also saves physical resources.”
For those occasions when only a physical component will do, Ford 3D printing places thousands of ultra-fine layers of material on top of each other to form complex shapes and designs. 3D printing components can comprise up to three different types of resin that enable hard and soft sections within a single object and can measure up to 700mm.
Ford has used 3D printing to produce a door handle and seat panels during the development of the new B-MAX, and front pillar trim and tailgate bump stops during the development of the new Kuga. Ford is now researching potentially producing large volume car parts using the technology.
“3D printing means we can create all kinds of complex shapes and one-off components that would previously have required many man-hours and resources to produce manually or through machining,” said Sandro Piroddi, supervisor, Rapid Technology, Ford of Europe. “It has huge potential for Ford vehicle production in the future.”